168 Stevens Road
Salt Spring Island
British Columbia, Canada
V8K 1W5
(250) 653-4223
markus@rockfarm.ca
2009 Animator/Modeler
Rock Farm Animation (www.rockfarm.ca)
Salt Spring Island, B.C
· Operating as an independent artist providing 3D CGI services to a variety of clients
· Leveraging 20 years of experience to bring life to computer generated characters and scenes
· Excelling in animation, modeling, lighting and rigging using Maya 3D software
· Demonstrating intimate control of Adobe software tools for effects and post production
· Programming scripts and actions to create complex effects or optimize production flow
1998-03 Senior Artist
Disney Interactive
Victoria, B.C.
· Lead 3D artist on internal game projects, leading 2-4 person animation teams
· Character animator, acting through Disney/Pixar characters including Buzz Lightyear, Nemo and others
· Responsible for modeling, rigging and animation of characters using Maya software
· Create production tools in Maya using MEL programming
· Participate in development of 3D technologies and methods for real-time 3D games
· As Senior Designer, was responsible for leadership in concept development and game design
1997 Director of Creative Services
Motion Works Group Limited
Vancouver, B.C.
· Responsible for managing Motions Works creative personnel including artists, animators and programmers
· Interface with clients including Sega (Virtual Makeover) and Fox Interactive (Anastasia) to complete CD-ROM titles
1996-98 Co-founder, Creative Director
Intelliscape Interactive Corp.
Vancouver, B.C.
· Lead the creation of real-time 3D game character and world designs
· Contribute to design of game engine technology (the DIRTT engine)
· Established a new venture to explore interactive entertainment market
1992-94 Senior Computer Graphic Artist
Electronic Arts Canada Inc.
Burnaby, B.C.
· Lead artist on game development projects
· Responsible for design and creation of art and animation for interactive entertainment titles on 3DO, SEGA, SNES and PC platforms
· Helped establish video facilities and art department at EAC including training programs
· Work with tools/library group to develop art and animation tools for product development
· Credits include; Need For Speed (3DO), NBA Showdown(SNES)
1991-92 Animator, The GraFiC Lab
Faculty of Computer Science, University of British Columbia
Supervisors: Dr. A. Fournier, Dr. K.S. Booth
· Developed animation techniques using software created at U.B.C. and commercial packages
1986-90 Cofounder, Creative Director
ICON Computer Graphics Corp./ Finalé Post Production
Vancouver, B.C.
· Founded company to produce 3D computer animation
· Responsible for design and creation of animation and graphics for video production at Finalé and other post houses
· Management of production schedules and staff
· Wrote software for graphics applications in C language
Postal (movie)
Technicolor
· Modeled, rigged and animated a lifelike character for a stunt scene
· Scene can be viewed on YouTube, search: girl gets hit by 3 cars
Ultimate Engineering (documentary)
Parallax Films
· CG art for 3 documentary television shows
· Illustrated the sinking of the USS Oriskany aircraft carrier
· Created undersea pipeline and equipment for Ormen Lange Super Pipeline
· Modelled vehicles and guiderails illustrating magnetic levitation trains
Dungeon Siege (movie)
Tinderbox
· CG effects for feature film currently in production
Cleaner (movie)
Technicolor
· Modeled, rigged and animated a virtual copy of Cedric The Entertainer for a dream/fight shot.
Bridge Command Simulation (realtime 3D)
Xform (Netherlands)
· Creation of ship’s bridge and crew for real-time 3D training simulation of an oil tanker.
· Formatted models and artwork for the Virtools 3D engine.
The Muppets Wizard of Oz (movie)
Technicolor
· Lead 3D Artist for movie.
· Created shaders and lighting effects for Wizard CG characters.
· Integrated puppeteer mocap data with CG characters.
GI Joe: Valor vs. Venom (movie)
Reel FX
· Character animation and scene layout for movie.
Spy Kids 3D: Game Over (game)
Disney Interactive
· Worked with Inlight Entertainment on creation of PC game.
· Rigged and textured models of Arnold and Juni characters for use by Inlight animation team.
· Animated characters for cut scenes and game sprites.
Finding Nemo Underwater Adventure (game)
THQ Interactive
· Create rigging and texture maps for Angler model
· Animate Nemo, Marlin and Dory for game hub sequences
· Develop moonfish school animation techniques to rapidly animate hundreds of fish swimming in a variety of shapes.
Buzz Lightyear Space Ranger: 1st/2nd/3rd Grade (game)
Disney Interactive
· Lead 3D artist
· Interpret 2D characters into 3D designs
· Model and rig characters for animation
· Animate cut scenes and create game art
Zoog Genius (game)
Disney Interactive
· Character modeling and rigging
· Character animation for cut scenes and intro sequence
Anastasia: Adventures with Pooka & Bartok (game)
Fox Interactive
· Production management, 3D artwork, game design
Cosmopolitan Virtual Makeover (game)
SegaSoft
· Production management and creative support
· Created for PC and Mac platforms
The Need For Speed (game)
Electronic Arts
· Provided game design and creative direction for original release
· Lead artist on project, including art direction and 3D modeling
· Created for 3DO, ported to PC, Playstation, Saturn
NBA Showdown (game)
Electronic Arts
· Title graphics created for SNES
1979 Capilano College, North Vancouver, B.C.
Media Resources Program
1983 Sheridan College, Oakville, Ontario
Computer Graphics and Animation
1984 University of British Columbia
Computer Graphics
1995 Alias Research Inc.
Alias Instructor Certification Program
Siggraph Annual conference
Attending since 1983