Resume of Markus Tessmann

 

168 Stevens Road

Salt Spring Island

British Columbia, Canada

V8K 1W5

(250) 653-4223

markus@rockfarm.ca

PROFESSIONAL EXPERIENCE

 

2009 Animator/Modeler

Rock Farm Animation (www.rockfarm.ca)

                    Salt Spring Island, B.C

·         Operating as an independent artist providing 3D CGI services to a variety of clients

·         Leveraging 20 years of experience to bring life to computer generated characters and scenes

·         Excelling in animation, modeling, lighting and rigging using Maya 3D software

·         Demonstrating intimate control of Adobe software tools for effects and post production

·         Programming scripts and actions to create complex effects or optimize production flow

 

 

1998-03 Senior Artist

Disney Interactive

Victoria, B.C.

·         Lead 3D artist on internal game projects, leading 2-4 person animation teams

·         Character animator, acting through Disney/Pixar characters including Buzz Lightyear, Nemo and others

·         Responsible for modeling, rigging and animation of characters using Maya software

·         Create production tools in Maya using MEL programming

·         Participate in development of 3D technologies and methods for real-time 3D games

·         As Senior Designer, was responsible for leadership in concept development and game design

 


1997 Director of Creative Services

Motion Works Group Limited

Vancouver, B.C.

·         Responsible for managing Motions Works creative personnel including artists, animators and programmers

·         Interface with clients including Sega (Virtual Makeover) and Fox Interactive (Anastasia) to complete CD-ROM titles

 

1996-98 Co-founder, Creative Director

Intelliscape Interactive Corp.

                    Vancouver, B.C.

·         Lead the creation of real-time 3D game character and world designs

·         Contribute to design of game engine technology (the DIRTT engine)

·         Established a new venture to explore interactive entertainment market

 

1992-94 Senior Computer Graphic Artist

Electronic Arts Canada Inc.

Burnaby, B.C.

·         Lead artist on game development projects

·         Responsible for design and creation of art and animation for interactive entertainment titles on 3DO, SEGA, SNES and PC platforms

·         Helped establish video facilities and art department at EAC including training programs

·         Work with tools/library group to develop art and animation tools for product development

·         Credits include; Need For Speed (3DO), NBA Showdown(SNES)

 

1991-92 Animator, The GraFiC Lab

Faculty of Computer Science, University of British Columbia

Supervisors: Dr. A. Fournier, Dr. K.S. Booth

·         Developed animation techniques using software created at U.B.C. and commercial packages

 

1986-90 Cofounder, Creative Director

ICON Computer Graphics Corp./ Finalé Post Production

Vancouver, B.C.

·         Founded company to produce 3D computer animation

·         Responsible for design and creation of animation and graphics for video production at Finalé and other post houses

·         Management of production schedules and staff

·         Wrote software for graphics applications in C language


CREDITS

 

Postal (movie)

                    Technicolor

·         Modeled, rigged and animated a lifelike character for a stunt scene

·         Scene can be viewed on YouTube, search: girl gets hit by 3 cars

 

Ultimate Engineering (documentary)

                    Parallax Films

·         CG art for 3 documentary television shows

·          Illustrated the sinking of the USS Oriskany aircraft carrier

·          Created undersea pipeline and equipment for Ormen Lange Super Pipeline

·          Modelled vehicles and guiderails illustrating magnetic levitation trains

 

Dungeon Siege (movie)

                    Tinderbox

·         CG effects for feature film currently in production

 

Cleaner (movie)

                    Technicolor

·         Modeled, rigged and animated a virtual copy of Cedric The Entertainer for a dream/fight shot.

 

Bridge Command Simulation (realtime 3D)

                    Xform (Netherlands)

·         Creation of ship’s bridge and crew for real-time 3D training simulation of an oil tanker.

·         Formatted models and artwork for the Virtools 3D engine.

 

The Muppets Wizard of Oz (movie)

                    Technicolor

·         Lead 3D Artist for movie.

·         Created shaders and lighting effects for Wizard CG characters.

·         Integrated puppeteer mocap data with CG characters.

 

GI Joe: Valor vs. Venom (movie)

                    Reel FX

·         Character animation and scene layout for movie.

 


Spy Kids 3D: Game Over (game)

                    Disney Interactive

·         Worked with Inlight Entertainment on creation of PC game.

·         Rigged and textured models of Arnold and Juni characters for use by Inlight animation team.

·        Animated characters for cut scenes and game sprites.

 

Finding Nemo Underwater Adventure (game)

                    THQ Interactive

·         Create rigging and texture maps for Angler model

·         Animate Nemo, Marlin and Dory for game hub sequences

·        Develop moonfish school animation techniques to rapidly animate hundreds of fish swimming in a variety of shapes.

 

Buzz Lightyear Space Ranger: 1st/2nd/3rd Grade (game)

Disney Interactive

·         Lead 3D artist

·         Interpret 2D characters into 3D designs

·         Model and rig characters for animation

·         Animate cut scenes and create game art

 

Zoog Genius (game)

Disney Interactive

·         Character modeling and rigging

·         Character animation for cut scenes and intro sequence

 

Anastasia: Adventures with Pooka & Bartok (game)

Fox Interactive

·         Production management, 3D artwork, game design

 

Cosmopolitan Virtual Makeover (game)

SegaSoft

·         Production management and creative support

·         Created for PC and Mac platforms

 

The Need For Speed (game)

Electronic Arts

·         Provided game design and creative direction for original release

·         Lead artist on project, including art direction and 3D modeling

·         Created for 3DO, ported to PC, Playstation, Saturn

NBA Showdown (game)

Electronic Arts

·         Title graphics created for SNES


EDUCATION

1979 Capilano College, North Vancouver, B.C.

Media Resources Program

1983 Sheridan College, Oakville, Ontario

Computer Graphics and Animation

1984 University of British Columbia

Computer Graphics

1995 Alias Research Inc.

Alias Instructor Certification Program

Siggraph Annual conference

Attending since 1983