PROFESSIONAL EXPERIENCE

2013 Independent 3D Artist

Rock Farm Animation

Salt Spring Island, B.C.

  • Operating as an independent 3D artist providing services to clients in the game and film industries.
  • Excelling in creating shaders, animation, modeling, and lighting using Maya and other 3D tools.
  • Integrating data to engine ready formats for custom engines as well as Unity and UDK.
  • Programming scripts and actions in many languages to create complex effects or optimize production flow.
  • Leveraging 20 years of experience to bring life to computer generated characters, models and environments.
  • Demonstrating intimate control of Adobe software tools including Photoshop and After Effects.
  • Developing games for multiple platforms, including iOS, PC, Nintendo DS and others
  • 1998-03 Senior Artist

    Disney Interactive

    Victoria, B.C.

  • Lead 3D artist on internal game projects, guiding art teams to create new properties while maintaining brand quality.
  • Responsible for modeling, rigging and animation of characters using Maya software.
  • Character animator, performing with Pixar characters including Buzz Lightyear, Nemo and others.
  • Participate in development of 3D technologies and methods for real-time 3D games.
  • Create production tools in Maya using MEL scripting.
  • As Senior Designer, was responsible for leadership in concept development and game design.
  • 1996-98 Co-founder, Creative Director

    Intelliscape Interactive Corp.

    Vancouver, B.C.

  • Lead the creation of real-time 3D game character and world designs.
  • Contribute to design of game engine technology (the DIRTT engine).
  • Established a new venture to explore interactive entertainment market.
  • Responsible for managing Motions Works creative personnel including artists, animators and programmers.
  • Art Directed projects at Motion Works to insure quality work was delivered on time.
  • Interface with clients including Sega (Virtual Makeover) and Fox Interactive (Anastasia) to complete CD-ROM titles.
  • 1992-94 Senior Computer Graphic Artist

    Electronic Arts Canada

    Burnaby, B.C.

  • Lead artist on game development projects, including the original Need For Speed.
  • Responsible for design and creation of art and animation for interactive entertainment titles on 3DO, SEGA, SNES, Playstation and PC platforms.
  • Helped establish video facilities and art department at Electronic Arts Canada including training programs for artists.
  • Work with tools/library group to develop art and animation tools for product development.
  • Credits include; Need For Speed, NBA Showdown.
  • 1991-92 3D Artist, The GraFiC Lab

    Faculty of Computer Science

    University of British Columbia

  • Developed animation techniques using software created at U.B.C. and commercial packages.
  • Supervisors: Dr. A. Fournier, Dr. K.S. Booth.
  • Worked with graduate students to create assets for research.
  • 1986-90 Cofounder, Creative Director

    ICON Computer Graphics Corp.

    Vancouver, B.C.

  • Founded the first company in Vancouver dedicated to producing 3D computer art and animation
  • Responsible for design and creation of animation and graphics for video production for ad agencies and post productions houses in Western Canada.
  • Management of production schedules and staff.
  • Wrote software for production, texturing, effects and other graphics applications in C.
  • FEATURED CREDITS

    Treasure Hunt (iOS game)

    Cara Casa Games

  • Modeled and textured all underwater scenes, including multiple sunken wrecks in diverse environments from sandy shallow eel-grass to dark canyons.
  • Modeled, textured and placed hundreds of sunken objects.
  • Placed hundreds of coins and gems using Maya particles, physics and mel scripts. Scripting was also used to assist placement of plants and rocks
  • Rock Farm was not involved with character art in this game.
  • Buzz Lightyear Space Ranger: 1st/2nd/3rd Grade (PC games)

    Disney Interactive

  • Lead 3D artist on multiple learning games
  • Interpret 2D characters into 3D designs
  • Model and rig characters for animation
  • Animate cut scenes and create game art
  • The Need For Speed (console game)

    Electronic Arts

  • Provided game design and creative direction for the original release of this ground breaking franchise
  • Lead artist on project, including art direction and 3D modeling
  • AAA hit title on 3DO, ported to PC, Playstation, Saturn
  • Spy Kids 3D: Game Over (PC game)

    Inlight Entertainment / Disney Interactive

  • Created multiple assets for the creation of a PC game.
  • Rigged and textured models of Arnold and Juni characters for use by Inlight animation team.
  • Created isometric game sprite animations.
  • Bridge Command Simulation (realtime 3D training sim)

    Xform

  • Creation of ship's bridge and crew for real-time 3D training simulation of an oil tanker.
  • Formatted models and artwork for the Virtools 3D engine.
  • Finding Nemo Underwater Adventure (PC game)

    THQ Interactive

  • Create rigging and texture maps for Angler model
  • Animate Nemo, Marlin and Dory for game hub sequences
  • Develop moonfish school animation techniques to rapidly animate hundreds of fish swimming in a variety of shapes.
  • Zoog Genius (PC game)

    Disney Interactive

  • Character modeling and rigging
  • Character animation for cut scenes and intro sequence
  • Anastasia: Adventures with Pooka & Bartok (PC game)

    Fox Interactive

  • Production management, 3D artwork, game design
  • Cosmopolitan Virtual Makeover (PC game)

    SegaSoft

  • Production management and creative support
  • Created for PC and Mac platforms
  • Bloodrayne 3 (movie)

    Tinderbox

  • Created ash and smoke particle effects for dying Nazi vampires
  • Combined hand tracking with captured motion tracks
  • Postal (movie)

    Technicolor

  • Modeled, rigged and animated a lifelike character for a stunt scene
  • Scene can be viewed on YouTube, search: girl gets hit by 3 cars
  • Ultimate Engineering (documentary)

    Parallax Films

  • CG art for 3 documentary television shows
  • Illustrated the sinking of the USS Oriskany aircraft carrier
  • Created undersea pipeline and equipment for Ormen Lange Super Pipeline
  • Modelled vehicles and guiderails illustrating magnetic levitation trains
  • Cleaner (movie)

    Technicolor

  • Modeled, rigged and animated a virtual copy of Cedric The Entertainer for a dream/fight shot.
  • The Muppets Wizard of Oz (movie)

    Technicolor

  • Lead 3D Artist for movie.
  • Created shaders and lighting effects for Wizard CG characters.
  • Integrated puppeteer mocap data with CG characters.
  • GI Joe: Valor vs. Venom (movie)

    Reel FX

  • Character animation and scene layout for movie.
  • EDUCATION

    1979 Capilano University, North Vancouver, B.C.

  • Media Resources Program
  • 1983 Sheridan College, Oakville, Ontario

  • Computer Graphics and Animation
  • 1984 University of British Columbia

  • Computer Graphics
  • Annual conferences

  • Attending since 1983
  • Including; Siggraph, E3, Gamedev and others