Markus created all the elements of this project. After modeling the figure and vehicle, creating the textures and then rigging everything inside Unity, he wrote a simple AI to control the facial expressions of the bobblehead based on how bouncy the ride is. The bobbler likes it rough! If you would like to know more about this project, please email Markus at the address below.
"I love physics. From running water to tumbling dice, from racing cars to projectile weapons, the unfolding of events based on natural physics has a deep rooted appeal. I think this is the reason that the idea of a bobblehead interested me and so this project has become a chance for me to have some fun while getting into areas of Unity that my regular client work might not taken me." MT
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