Nintendo DS models and rigs

 
These animations offer a sneak peek at two of the Nintendo DS projects that Markus has built characters for.

  Tech Notes
  • Markus used Maya to model and rig the characters.  The models are constructed using NURBS and polygons, with the final output being a single poly mesh on a simple set of bones.

  • The rigs for these models have a UI layer to allow for fast, effective control of the skeleton.  Rock Farm Animation employs a suite of scripts and methods to quickly create an animation rig.

  • Below is a sample texture map with UV layout that Markus created in Photoshop..