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These animations offer a sneak peek at two of the Nintendo DS projects
that Markus has built characters for.
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Markus used Maya
to model and rig the characters. The models are
constructed using NURBS and polygons, with the final output
being a single poly mesh on a simple set of bones. -
The rigs for these models have a UI layer to allow for
fast, effective control of the skeleton. Rock Farm
Animation employs a suite of scripts and methods to quickly
create an animation rig.
- Below is a sample texture map with UV layout that Markus
created in Photoshop..
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