Rock Farm is the studio of Markus Tessmann, who has been creating computer graphics for over twenty years. This long experience has enabled Markus to earn credits in both games and film and become an expert in the major disciplines of 3D computer graphics production.
The tools that Markus uses include Maya, 3DS Max, Photoshop, Unity, and a wide variety of utilities and scripting tools. His experience with game engines ranges from UDK and Unity to custom engines for PC, consoles and mobile.
When not indulging in computer graphics, Markus takes time to sing, play the mandolin and the violin.
Markus maintains dual Canadian/German citizenship and in addition to English he speaks German and just a bit of French.
Contact Markus at firstname.lastname@example.org, or find him on linkedIn at ca.linkedin.com/in/markustessmann/
Please follow the links below, to see samples of Markus Tessmann's work.