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As Lead 3D Artist on the Muppet’s Wizard Of Oz movie, Markus directed
a team to create shaders, lighting and animation for the multiple incarnations
of the wizard in his throne room.
For more info about the movie, check out The
Muppets site.
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Henson Studios provided untextured models, and mocap data
from puppeteer rigs and from there, Markus created texture
maps and particle effects, posed and lit the characters
and rendered them for compositing. He wrote utilities for
editing and cleanup of mocap data and animated objects and
character elements when mocap data was unsuitable or not
available.
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The movie clips below are examples of Markus’s texture
painting and lighting on two of the Wizard's forms seen
in the feature film.
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Click on an image...
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